🔗 Share this article Fortnite Community Express Displeasure Over Latest Sidekick Pets and Perceived Greed Some battle royale enthusiasts are feeling let down, and it's not due to recent virtual happenings. The game's current limited-time event, which brings a Springfield world, has also rolled out a fresh mechanic known as pets. It's impossible to deny that the new companions are cute. However, the associated costs have left numerous fans stunned at the developer's attempts to profit from nearly each part of the gaming experience. What Are Sidekicks? Sidekicks are essentially similar to Pokémon, though with some limitations. Players can name them, and these pets will follow your character during a game. They are indestructible, and you can interact with them. Opposing gamers not in your squad are unable to see sidekicks — and showing off one's companions is perhaps a big part of the enjoyment of having them. Pets can be outfitted with outfits and emotes, but the controversy centers on their appearance. Each pet's main design can only be changed once, at which point that selection becomes final. Players can choose a sidekick's coat color, accent hues, iris tones, markings, and their body type. A Costly Personalization System If a player afterward decide that they'd like your sidekick to appear slightly different, you cannot just continue to customize the appearance. You have to purchase another companion. Furthermore, sidekicks are not cheap. The majority of people are getting the Peels sidekick, since it is packaged with the current battle pass. According to leaks, future pets could cost anywhere between 1,000 to 1,500 V-Bucks; to put that in perspective, 1,000 V-Bucks costs $8.99 and 2,800 V-Bucks are $22.99. However, players can change the name of a sidekick as many times as you'd like. Player Reaction and Comparisons The majority of pets have not been formally released yet, so the pricing could well change. Yet even if the developer makes sidekicks cheaper, a lot of the frustration stems from the fact that gamers could have to pay for a one type of sidekick multiple times. To certain players, the pricing scheme seems particularly egregious when the game has already introduced companions that ride about as part of backpack accessories. Back bling pets do not have a restriction on changes and can be seen by other players in the match. Backpack pets can't be named or perform gestures, but other gamers can sometimes interact with them — and this is better than remaining unseen altogether. Lack of unique features and limited engagement choices have numerous gamers feeling underwhelmed. Why can't a player, such as, play fetch with their stylish banana dog? Some point out that companions sometimes fail to keep up with the user if a match is moving quickly, or mention that Peels takes up two spots in the battle pass — and this supports the idea that the company is pressuring the community for revenue. Profit-driven is a word that's appearing frequently in such discussions, with some likening pet monetization to other intense pricing schemes in games like popular sports games. Additionally, it doesn't help that certain sidekicks are expected to be pricier than equivalent outfit counterparts. "We urge you to avoid buy Sidekicks," urges a highly-voted community post that encourages fellow gamers to proverbially vote with their wallets. "I know these pets are adorable," the thread adds, "I know they are enjoyable. We are aware everyone has been anticipating them. But the monetization focus being shown is disgusting and should not be supported." The Broader Context of Virtual Purchases Over the past few years, Fortnite's special occasions and collaborations have expanded in scale and aspiration, but the no-cost-to-start game continues to needs to generate income. As such, the total number of cosmetics users are able to now purchase has grown nearly excessive. In addition to basics like back accessories, deployment tools, harvesting tools, and gestures, you could possibly spend cash on shoes, songs, musical tools, Lego pieces, cars, tires, custom paint jobs, seasonal rewards, and a membership. Companion pets do not just require money, but also introduce a host of new revenue avenues for the company. Presumably, users will before long be able to spend for items like pet looks, costumes, gestures, and additional engagement options. Every one of such customization items are completely voluntary and unneeded to have fun with the experience, but gear can still influence a player's social interactions. Kids, for example, at times encounter teasing for not wearing flashy enough outfits. A comparable situation previously transpired when the developer introduced brand-name kicks, which may be priced from 600 to 1,000 V-Bucks. That footwear pricing scheme was not well received as well, and some fans promised that they'd avoid fall prey to the temptation at the time. However in the end, buying shoes grew normalized. Now, companion pets are further testing the boundaries of how much a player could be prepared to pay to stand out amongst the crowd. What's Next for Sidekicks? Sidekicks are still a relatively recent feature, and they exist a game that updates frequently. A few fans are sharing that they've received a questionnaire that assesses how people think about pet mechanics and monetization, and this might potentially indicate that the developer's strategy are remain fluid. But if the game footwear are any indication, sidekicks probably won't become cheaper overall — instead, there may be a broader range of prices to shop. After all, where certain individuals are raging at the game item costs, others are feeling only joy for their competitive pals.