🔗 Share this article Chance Rolls in Dungeons & Dragons May Assist You Become a Better DM In my role as a DM, I usually steered clear of heavy use of luck during my D&D games. My preference was for story direction and session development to be determined by character actions as opposed to pure luck. That said, I chose to try something different, and I'm incredibly pleased with the outcome. An antique collection of polyhedral dice from the 1970s. The Spark: Observing a Custom Mechanic An influential actual-play show showcases a DM who often requests "fate rolls" from the players. The process entails selecting a specific dice and outlining consequences tied to the result. This is essentially no unlike rolling on a pre-generated chart, these are created in the moment when a player's action lacks a predetermined outcome. I decided to try this approach at my own table, mainly because it appeared novel and provided a departure from my usual habits. The experience were eye-opening, prompting me to reconsider the often-debated balance between preparation and spontaneity in a D&D campaign. A Powerful Session Moment In a recent session, my party had concluded a large-scale battle. Afterwards, a player inquired after two key NPCs—a pair—had made it. Instead of picking a fate, I asked for a roll. I asked the player to roll a d20. The possible results were: on a 1-4, both were killed; a middling roll, only one would die; a high roll, they survived. Fate decreed a 4. This resulted in a incredibly emotional sequence where the party found the remains of their friends, forever clasped together in death. The group performed funeral rites, which was particularly powerful due to previous story developments. As a final touch, I decided that the remains were miraculously restored, revealing a spell-storing object. I rolled for, the bead's contained spell was perfectly what the party lacked to address another critical quest obstacle. One just orchestrate this type of serendipitous moments. An experienced DM facilitates a game demanding both preparation and improvisation. Sharpening Your Improvisation This event caused me to question if randomization and spontaneity are in fact the essence of this game. While you are a meticulously planning DM, your improvisation muscles need exercise. Adventurers reliably find joy in upending the most carefully laid plans. Therefore, a effective DM has to be able to adapt swiftly and invent scenarios in the moment. Using on-the-spot randomization is a great way to practice these talents without venturing too far outside your preparation. The key is to deploy them for minor decisions that don't fundamentally change the campaign's main plot. For instance, I would avoid using it to decide if the king's advisor is a secret enemy. Instead, I might use it to decide if the characters arrive right after a critical event takes place. Strengthening Shared Narrative This technique also serves to maintain tension and create the sensation that the game world is responsive, progressing according to their decisions as they play. It reduces the perception that they are merely characters in a rigidly planned story, thereby enhancing the shared foundation of the game. This philosophy has long been part of the game's DNA. Early editions were filled with random tables, which made sense for a playstyle focused on exploration. Even though current D&D frequently emphasizes narrative and role-play, leading many DMs to feel they require detailed plans, that may not be the best approach. Striking the Healthy Equilibrium There is absolutely no issue with thorough preparation. But, there is also nothing wrong with relinquishing control and letting the dice to guide minor details rather than you. Direction is a significant part of a DM's responsibilities. We need it to manage the world, yet we frequently find it hard to cede it, in situations where doing so could be beneficial. The core recommendation is this: Do not fear of temporarily losing your plan. Experiment with a little improvisation for smaller story elements. It may find that the surprising result is far more powerful than anything you would have pre-written by yourself.